Konoro Kingdom - Game Buildings
Get started, learn how to play and find answers to common questions
Getting Started | FAQ | Units | Buildings | Research | Spies | Leaders | Items | Season and Weather | Server Settings
Buildings are the foundation of a great settlement and will provide an array of bonuses and functionality. Build up military buildings to crush your enemies, storehouses to horde resources and marketplaces to profit from what other players lack.
Warriors | Barbarians | Magi
Architect's House
Trading Post
King's Villa
Statehouse
Inventor's Workroom
Cloister
Native Embassy
Fishmonger's
Laboratory
Forge
Food Processing Centre
Food Store
Storehouse
Large Food Storehouse
Large Storehouse
Great Food Storehouse
Great Storehouse
Advanced Forge
Advanced Food Processing Centre
Village Hall > Town Hall > City Hall
This is where your villagers gather and meet. It is the heart of the community.
You train your explorers here.
Structural Strength:
This is a lightweight structure.
Building Limit:
- 1 per settlement
Architect's House > Architects' Villa > Architects' Mansion
This is where your settlement's architects live and work. Their skills improve the efficiency of other buildings in the settlement.
Each stage reduces building times by 2% and costs by 0.5% At stage 10 you can demolish other buildings.
Structural Strength:
This is a lightweight structure.
Building Slot Requirements:
Evolution 1 (Architect's House): small, medium or large slots
Evolution 2 (Architects' Villa): small, medium or large slots
Evolution 3 (Architects' Mansion): medium or large slots
Building Prerequisites:
Building Limit:
- 1 per settlement
Trading Post > Market > Market Place
Allows trade of goods with other villages.
Higher stages attract more merchants. You need stage 8 to buy carts.
Structural Strength:
This is a flimsy structure.
Building Slot Requirements:
Evolution 1 (Trading Post): small, medium or large slots
Evolution 2 (Market): small, medium or large slots
Evolution 3 (Market Place): medium or large slots
Building Prerequisites:
Building Limit:
- 1 per settlement
King's Villa > King's Mansion > King's Palace
This building is the symbol of your Kingdom.
This building helps to keep your settlement loyal to you by making it slightly harder to convert and also by automatically regaining fealty .
Structural Strength:
This is a sound structure.
Building Slot Requirements:
Evolution 1 (King's Villa): small, medium or large slots
Evolution 2 (King's Mansion): medium or large slots
Evolution 3 (King's Palace): large slot
Building Prerequisites:
Building Limit:
- 1 per settlement
Statehouse > Consulate > Chancellery
This building allows you to join or form an alliance. Higher levels allow more alliance functions.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Statehouse): small, medium or large slots
Evolution 2 (Consulate): medium or large slots
Evolution 3 (Chancellery): large slot
Building Prerequisites:
Building Limit:
- 1 per settlement
Inventor's Workroom > Alchemist's Workshop > Thaumaturge's Works
Carries out various researches.
Gives a major boost to the making of items.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Inventor's Workroom): small, medium or large slots
Evolution 2 (Alchemist's Workshop): medium or large slots
Evolution 3 (Thaumaturge's Works): large slot
Building Prerequisites:
- Village Hall - Stage 10
- War Academy - Stage 10
- Shrine - Stage 0 (Cannot exist within the same settlement)
Building Limit:
- 1 per settlement
Factory > Large Factory
This is where raw materials are processed into useful wood.
Each stage increases the settlement's wood output by 1%.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Factory): small, medium or large slots
Evolution 2 (Large Factory): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Laboratory > Large Laboratory
This is where wild crystal is shaped and enhanced.
Each stage increases the settlement's crystal output by 1%.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Laboratory): small, medium or large slots
Evolution 2 (Large Laboratory): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Forge > Large Forge
This is where raw ore is forged into metal.
Each stage increases the settlement's metal output by 1%.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Forge): small, medium or large slots
Evolution 2 (Large Forge): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Food Processing Centre > Large Food Processing Centre
This is where foodstuffs gathered from the farms are processed.
Each stage increases the settlement's food output by 2%.
Structural Strength:
This is a flimsy structure.
Building Slot Requirements:
Evolution 1 (Food Processing Centre): small, medium or large slots
Evolution 2 (Large Food Processing Centre): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Food Store
Stores food.
The higher the stage of the food storehouse the more food can be stored here.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Food Store): small, medium or large slots
Evolution 2 (Food Store): small, medium or large slots
Evolution 3 (Food Store): small, medium or large slots
Storehouse
Stores non foodstuffs.
The higher the stage of the warehouse the more wood and metal and crystal can be stored here.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Storehouse): small, medium or large slots
Evolution 2 (Storehouse): small, medium or large slots
Evolution 3 (Storehouse): small, medium or large slots
Large Food Storehouse
Stores food.
The higher the stage of the food storehouse the more food can be stored here.
Structural Strength:
This is a lightweight structure.
Building Slot Requirements:
Evolution 1 (Large Food Storehouse): medium or large slots
Evolution 2 (Large Food Storehouse): medium or large slots
Evolution 3 (Large Food Storehouse): medium or large slots
Building Prerequisites:
Building Limit:
- 3 per settlement
Large Storehouse
Stores non foodstuffs.
The higher the stage of the warehouse the more wood and metal and crystal can be stored here.
Structural Strength:
This is a lightweight structure.
Building Slot Requirements:
Evolution 1 (Large Storehouse): medium or large slots
Evolution 2 (Large Storehouse): medium or large slots
Evolution 3 (Large Storehouse): medium or large slots
Building Prerequisites:
Building Limit:
- 3 per settlement
Great Food Storehouse
Stores food.
The higher the stage of the food storehouse the more food can be stored here.
Structural Strength:
This is a sound structure.
Building Slot Requirements:
Evolution 1 (Great Food Storehouse): large slot
Evolution 2 (Great Food Storehouse): large slot
Evolution 3 (Great Food Storehouse): large slot
Building Prerequisites:
Building Limit:
- 2 per settlement
Great Storehouse
Stores non foodstuffs.
The higher the stage of the warehouse the more wood and metal and crystal can be stored here.
Structural Strength:
This is a sound structure.
Building Slot Requirements:
Evolution 1 (Great Storehouse): large slot
Evolution 2 (Great Storehouse): large slot
Evolution 3 (Great Storehouse): large slot
Building Prerequisites:
Building Limit:
- 2 per settlement
Advanced Forge
Increases Metal output .
Each stage increases the settlement's metal output by 1%.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Advanced Forge): small, medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Advanced Food Processing Centre
Increases food output.
Each stage increases the settlement's food output by 2%.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Advanced Food Processing Centre): small, medium or large slots
Evolution 2 (Advanced Food Processing Centre): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Barracks > Large Barracks > Great Barracks
This is where you train your infantry.
The higher the stage of the building the faster your troops will train.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Barracks): small, medium or large slots
Evolution 2 (Large Barracks): small, medium or large slots
Evolution 3 (Great Barracks): small, medium or large slots
Building Prerequisites:
Building Limit:
- 1 per settlement
War Academy > War College
New unit types are researched here.
Higher stages allow more advanced units to be trained in this settlement.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (War Academy): medium or large slots
Evolution 2 (War College): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Fletchers
Allows archers to be trained in the barracks.
+2% Attack for archers per stage.
Structural Strength:
This is a sturdy structure.
Building Slot Requirements:
Evolution 1 (Fletchers): small, medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Secondary Barracks > Large Secondary Barracks
Allows more infantry to be trained.
The higher the stage of the building the faster your troops will train.
Structural Strength:
This is a solidly built structure.
Building Slot Requirements:
Evolution 1 (Secondary Barracks): medium or large slots
Evolution 2 (Large Secondary Barracks): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Blacksmith > Large Blacksmith
The blacksmith makes equipment for your mounted units.
Higher stages allow more advanced units to be trained in this settlement.
Structural Strength:
This is a solidly built structure.
Building Slot Requirements:
Evolution 1 (Blacksmith): small, medium or large slots
Evolution 2 (Large Blacksmith): small, medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Lizard Pens > Large Lizard Pens > Great Lizard Pens
This is where you can train mounted units and is required to get carts.
The higher the stage of the building the faster your troops will train.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Lizard Pens): small, medium or large slots
Evolution 2 (Large Lizard Pens): small, medium or large slots
Evolution 3 (Great Lizard Pens): medium or large slots
Building Prerequisites:
Building Limit:
- 1 per settlement
Secondary Pens > Large Secondary Pens
Allows more mounted units to be trained.
The higher the stage of the building the faster your troops will train.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Secondary Pens): medium or large slots
Evolution 2 (Large Secondary Pens): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Siege Workshop > Large Siege Workshop > Great Siege Workshop
Allows Capped Rams and Trebuchets to be built.
The higher the stage of the building the faster your siege units will train.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Siege Workshop): small, medium or large slots
Evolution 2 (Large Siege Workshop): medium or large slots
Evolution 3 (Great Siege Workshop): large slot
Building Prerequisites:
Building Limit:
- 1 per settlement
Hidey Hole > Safe House
Protects resources and troops when under attack.
The higher the hidey hole's stage the more goods can be hidden from raiders.
Structural Strength:
This is a flimsy structure.
Building Slot Requirements:
Evolution 1 (Hidey Hole): small, medium or large slots
Evolution 2 (Safe House): small, medium or large slots
Evolution 3: Not Available
Athletic Track > Stadium
Increases movement rate of your units.
Stages 1-10 for foot & siege units. Stages 11-20 for Carts & cavalry.
Structural Strength:
This is a sound structure.
Building Slot Requirements:
Evolution 1 (Athletic Track): small, medium or large slots
Evolution 2 (Stadium): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Shrine > Temple > Cathedral
Produces Cleric or Shaman or Magus.
A settlement is very hard to take over if this building is intact.
Structural Strength:
This is a weak structure.
Building Slot Requirements:
Evolution 1 (Shrine): small, medium or large slots
Evolution 2 (Temple): medium or large slots
Evolution 3 (Cathedral): large slot
Building Prerequisites:
- Village Hall - Stage 5
- Architect's House - Stage 7
- Inventor's Workroom - Stage 0 (Cannot exist within the same settlement)
Building Limit:
- 1 per settlement
Folly > Large Folly > Grand Folly
This building does nothing. It would be a folly to build one!
Maybe it does something - there's only one way to find out.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Folly): small, medium or large slots
Evolution 2 (Large Folly): medium or large slots
Evolution 3 (Grand Folly): large slot
Building Prerequisites:
Building Limit:
- 1 per settlement
Vinter's Shop > Wine Merchant
Produces wine. Can only be built if there is an abundant food supply available.
Increases allegiance and market range in its own settlement and bonuses from all settlements' celebrations by 1% per stage.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Vinter's Shop): small, medium or large slots
Evolution 2 (Wine Merchant): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per player
Brewery
Produces beer. Can only be built if there is a well developed rich food supply available.
Increases fealty regeneration from parties and makes the settlement harder to convert.
Structural Strength:
This is a sound structure.
Building Slot Requirements:
Evolution 1 (Brewery): medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Wall > Reinforced Wall > Fortified Wall
Solid wall that gives a defence bonus to settlement.
Each stage gives 2% defence bonus.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1: wall slot
Evolution 2: wall slot
Evolution 3: wall slot
Building Prerequisites:
Building Limit:
- 1 per settlement
Mapmaker's Guildhouse
Here is where you can research how to make better maps.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Mapmaker's Guildhouse): small, medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Cloister > Monastery
A place in the mountains where learned texts are kept.
Your kingdom's leaders will gain better understanding from the work done here.
Structural Strength:
This is a strong structure.
Building Slot Requirements:
Evolution 1 (Cloister): small, medium or large slots
Evolution 2 (Monastery): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per player
Required Terrains:
- Mountain
Native Embassy
A place to meet and trade with intelligent natives.
Native swamp warriors can be trained here and are excellent attackers.
Structural Strength:
This is a sound structure.
Building Slot Requirements:
Evolution 1 (Native Embassy): small, medium or large slots
Evolution 2 (Native Embassy): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Required Terrains:
- Swamp
Fishmonger's > Fish Market
Extra food resource for your settlement.
Each stage adds extra food income.
Structural Strength:
This is a lightweight structure.
Building Slot Requirements:
Evolution 1 (Fishmonger's): small, medium or large slots
Evolution 2 (Fish Market): medium or large slots
Evolution 3: Not Available
Building Prerequisites:
Building Limit:
- 1 per settlement
Required Terrains:
- Lake