Konoro Kingdom - Game Units

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As war wages between players and clans, it is vital to sustain an attack force worthy of destroying enemy settlements and a defence force able to obliterate incoming attack forces.

Explorer Explorer
Scout Scout
Spy Spy
Guard Guard
Pikeman Pikeman
Acolyte Acolyte
Mounted Acolyte Mounted Acolyte
Battle Mage Battle Mage
Earth Elemental Earth Elemental
Fire Elemental Fire Elemental
Settler Settler
Cart Cart
Magus Magus
Leader Leader
Clay Golem Clay Golem
Seer Seer

Explorer

Explorer (Mounted)

Requirements: Wood 100 • Crystal 100 • Metal 100 • Food 10 • Upkeep 1 • Time: ???

Attack: 0
Defence vs Infantry units: 10
Defence vs Missile Units: 10
Defence vs Mounted units: 10
Speed: 30
Booty: 500

A hardy traveller capable of foraging and feeding himself and drawing detailed maps of where they have visited.

Building Requirements:

Scout

Scout (Infantry)

Requirements: Wood 100 • Crystal 120 • Metal 120 • Food 100 • Upkeep 1 • Time: ???

Attack: 5
Defence vs Infantry units: 5
Defence vs Missile Units: 5
Defence vs Mounted units: 5
Speed: 20
Booty: 10

A trained specialist at studying places and reporting details of defences and resources.

Building Requirements:

Spy

Spy (Infantry)

Requirements: Wood 400 • Crystal 500 • Metal 500 • Food 400 • Upkeep 1 • Time: ???

Attack: 30
Defence vs Infantry units: 7
Defence vs Missile Units: 7
Defence vs Mounted units: 7
Speed: 20
Booty: 10

Capable of disguising them selves as the enemy and infiltrating to report on details of a rival settlement.

Building Requirements:

Guard

Guard (Infantry)

Requirements: Wood 110 • Crystal 60 • Metal 120 • Food 35 • Upkeep 1 • Time: ???

Attack: 25
Defence vs Infantry units: 35
Defence vs Missile Units: 30
Defence vs Mounted units: 25
Speed: 15
Booty: 11

Those in the Magi community with little or no magic ability get drafted into the army as guards.

Building Requirements:

Pikeman

Pikeman (Infantry)

Requirements: Wood 120 • Crystal 100 • Metal 140 • Food 50 • Upkeep 1 • Time: ???

Attack: 35
Defence vs Infantry units: 45
Defence vs Missile Units: 45
Defence vs Mounted units: 60
Speed: 12
Booty: 8

The strongest and bravest guardsmen are promoted to pikemen; well armoured and carrying a long pike.

Building Requirements:

Acolyte

Acolyte (Missile)

Requirements: Wood 70 • Crystal 150 • Metal 70 • Food 30 • Upkeep 1 • Time: ???

Attack: 40
Defence vs Infantry units: 35
Defence vs Missile Units: 45
Defence vs Mounted units: 30
Speed: 20
Booty: 10

Mages trained to focus magical energy through polished crystals.

Building Requirements:

Mounted Acolyte

Mounted Acolyte (Mounted)

Requirements: Wood 200 • Crystal 290 • Metal 160 • Food 110 • Upkeep 2 • Time: ???

Attack: 70
Defence vs Infantry units: 70
Defence vs Missile Units: 80
Defence vs Mounted units: 60
Speed: 25
Booty: 20

Mages firing magical energy at foes and able to ride away fast too on their lizard mounts makes a mounted acolyte hard to kill.

Building Requirements:

Battle Mage

Battle Mage (Mounted)

Requirements: Wood 310 • Crystal 550 • Metal 310 • Food 220 • Upkeep 3 • Time: ???

Attack: 150
Defence vs Infantry units: 150
Defence vs Missile Units: 150
Defence vs Mounted units: 150
Speed: 21
Booty: 25

Masters of magic riding specially trained lizard mounts which are trained not to react to the magical energies around them.

Building Requirements:

Earth Elemental

Earth Elemental (Mounted)

Requirements: Wood 600 • Crystal 3,000 • Metal 600 • Food 360 • Upkeep 6 • Time: ???

Attack: 200
Defence vs Infantry units: 180
Defence vs Missile Units: 200
Damage to Walls: 17
Defence vs Mounted units: 200
Speed: 8
Booty: 20

A monstrosity of earth and stone animated by magical forces. It takes 6 elemental acolytes to control and make them attack enemy walls.

Building Requirements:

Fire Elemental

Fire Elemental (Missile)

Requirements: Wood 800 • Crystal 4,000 • Metal 800 • Food 800 • Upkeep 8 • Time: ???

Attack: 250
Defence vs Infantry units: 200
Defence vs Missile Units: 250
Damage to Buildings: 15
Defence vs Mounted units: 200
Speed: 7
Booty: 16

A ball of fire held together by magical forces and controlled by 8 specialist mages to force them to destroy buildings.

Building Requirements:

Settler

Settler (Mounted)

Requirements: Wood 500 • Crystal 500 • Metal 500 • Food 1,000 • Upkeep 5 • Time: ???

Attack: 1
Defence vs Infantry units: 10
Defence vs Missile Units: 10
Defence vs Mounted units: 10
Speed: 15
Booty: 5

A specialist at clearing an area and building a new settlement.

Building Requirements:

Cart

Cart (Mounted)

Requirements: Wood 1,000 • Crystal 500 • Metal 500 • Food 500 • Upkeep 3 • Time: ???

Attack: 1
Defence vs Infantry units: 30
Defence vs Missile Units: 40
Defence vs Mounted units: 10
Speed: 12
Booty: 1,000

A simple lizard drawn cart as used by merchants all over Konoro. Each one can carry 1000 resources.

Building Requirements:

Magus

Magus (Missile)

Requirements: Wood 10,000 • Crystal 15,000 • Metal 8,000 • Food 8,000 • Upkeep 5 • Time: ???

Attack: 200
Defence vs Infantry units: 600
Defence vs Missile Units: 1,000
Defence vs Mounted units: 500
Speed: 10
Booty: 5

A teacher of magic said to be able to communicate with the ancients and call on them for aid. A master of persuasion when it comes to turning other settlements to your cause.

Building Requirements:

Clay Golem

Clay Golem (Infantry)

Requirements: Wood 400 • Crystal 500 • Metal 400 • Food 160 • Upkeep 3 • Time: ???

Attack: 115
Defence vs Infantry units: 175
Defence vs Missile Units: 175
Damage to Walls: 1
Damage to Buildings: 1
Defence vs Mounted units: 175
Speed: 15
Booty: 20

Mud Golems are constructs raised by magic from the swamps of Konoro. It takes 3 Acolytes to control each one.

Building Requirements:

Seer

Seer (Missile)

Requirements: Wood 1,000 • Crystal 1,500 • Metal 500 • Food 500 • Upkeep 3 • Time: ???

Attack: 50
Defence vs Infantry units: 1,800
Defence vs Missile Units: 25
Defence vs Mounted units: 25
Speed: 11
Booty: 10

Seers are masters of the magical arts. They can see far away places instantly and are almost untouchable in hand to hand combat.

Building Requirements: