Konoro Kingdom - Research

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[+] Toggle All Researches

[+] Crystal Production

These researches increase the rate at which crystal is gathered.

[+] Mastercraft Crystal Cutting

Advanced Laboratory Techniques I

+ 1% to all Crystal production.

5,000 5,000 10,000

Requirements:

Advanced Laboratory Techniques II

+ 3% to all Crystal production.

20,000 20,000 50,000

Requirements:

Advanced Laboratory Techniques III

+ 5% to all Crystal production.

50,000 50,000 100,000

Requirements:

Mastercraft Crystal Cutting

+ 7% to all Crystal production.

60,000 60,000 120,000

Requirements:

[+] Food Production

These researches increase the rate at which food is gathered.

[+] Improved Farm Tools VI

Advanced Agriculture I

+3% to all Food production.

5,000 5,000 5,000

Requirements:

Advanced Agriculture II

+6% to all Food production.

20,000 20,000 20,000

Requirements:

Advanced Agriculture III

+9% to all Food production.

50,000 50,000 50,000

Requirements:

Advanced Food Processing I

+3% to all Food production.

20,000 20,000 20,000

Requirements:

Advanced Food Processing II

+6% to all Food production.

50,000 50,000 50,000

Requirements:

Advanced Food Processing III

+9% to all Food production.

100,000 100,000 100,000

Requirements:

Improved Farm Tools I

+5% Food production.

10,000 5,000 7,500

Requirements:

Improved Farm Tools II

+10% Food production.

20,000 10,000 15,000

Requirements:

  • Inventor's Workroom - Stage 10
  • Research - Improved Farm Tools I
  • Research - Advanced Agriculture I

Improved Farm Tools III

+15% Food production.

30,000 30,000 30,000

Requirements:

Improved Farm Tools IV

+20% Food production.

50,000 35,000 40,000

Requirements:

Improved Farm Tools V

+25% Food production.

80,000 40,000 50,000

Requirements:

Improved Farm Tools VI

+30% Food production.

120,000 50,000 90,000

Requirements:

  • Thaumaturge's Works - Stage 30
  • Research - Improved Farm Tools V
  • Research - Advanced Agriculture III

[+] Clan Features

These researches allow you to manage clan treaties.

[+] Clan Management

Clan Management

Allows you to found a new clan.

1,000 1,000 1,000

Requirements:

[+] Trade Pacts

Trade Pacts

Allows a Trade Pact for your clan. (Also requires clan privileges)

5,000 5,000 5,000

Requirements:

[+] Non Aggression Pacts

Non Aggression Pacts

Allows a Non Aggression Pact for your clan. (Also requires clan privileges)

5,000 5,000 5,000

Requirements:

[+] Mutual Defence Pact

Mutual Defence Pact

Allows a Mutual Defence Pact for your clan. (Also requires clan privileges)

10,000 10,000 10,000

Requirements:

  • Statehouse - Stage 8
  • Research - Non Aggression Pacts

[+] Formal War

Formal War

Allows you to declare war for your clan. (Also requires clan privileges)

20,000 20,000 20,000

Requirements:

[+] Interclan Cooperation

Interclan Cooperation

Allows a Full Alliance for your clan. (Also requires clan privileges)

30,000 30,000 30,000

Requirements:

  • Consulate - Stage 20
  • Research - Mutual Defence Pact
  • Research - Formal War

[+] Tripartite Cooperation

Tripartite Cooperation

Allows a 2nd Full Alliance for your clan. (Also requires clan privileges)

90,000 90,000 90,000

Requirements:

[+] Federation

Federation

Allows a 3rd Full Alliance for your clan. (Also requires clan privileges)

180,000 180,000 180,000

Requirements:

  • Chancellery - Stage 30
  • Research - Tripartite Cooperation

[+] Explorer Upgrades

These researches improveyour explorers.

[+] Claim Terrain

Claim Terrain

Allows you to stake a claim on an unoccupied terrain.

1,000 1,000 1,000

Requirements:

[+] Cartography VIII

Cartography I

Explores random adjacent square.

10,000 10,000 10,000

Requirements:

Cartography II

Explores 2 random adjacent squares.

20,000 20,000 20,000

Requirements:

Cartography III

Explores 3 random adjacent squares.

30,000 30,000 30,000

Requirements:

Cartography IV

Explores 4 random adjacent squares.

40,000 40,000 40,000

Requirements:

Cartography V

Explores 5 random adjacent squares.

50,000 50,000 45,000

Requirements:

Cartography VI

Explores 6 random adjacent squares.

60,000 60,000 60,000

Requirements:

Cartography VII

Explores 7 random adjacent squares.

70,000 70,000 60,000

Requirements:

Cartography VIII

Explores block of 9 squares.

80,000 80,000 80,000

Requirements:

[+] Seer Upgrades

These upgrades improve your Seers.

[+] Seer's Sight

Seer's Sight

Allows Seers to magically explore.

12,000 20,000 12,000

Requirements:

[+] Boost Seer's Range X

Boost Seer's Range I

Extends Seers range.

1,000 10,000 1,000

Requirements:

  • Temple - Stage 12
  • Research - Seer's Sight

Boost Seer's Range II

Extends Seers range.

2,000 20,000 2,000

Requirements:

  • Temple - Stage 14
  • Research - Boost Seer's Range I

Boost Seer's Range III

Extends Seers range.

3,000 30,000 3,000

Requirements:

  • Temple - Stage 16
  • Research - Boost Seer's Range II

Boost Seer's Range IV

Extends Seers range.

4,000 40,000 4,000

Requirements:

  • Temple - Stage 18
  • Research - Boost Seer's Range III

Boost Seer's Range V

Extends Seers range.

5,000 50,000 5,000

Requirements:

  • Temple - Stage 20
  • Research - Boost Seer's Range IV

Boost Seer's Range VI

Extends Seers range.

6,000 60,000 6,000

Requirements:

  • Cathedral - Stage 22
  • Research - Boost Seer's Range V

Boost Seer's Range VII

Extends Seers range.

7,000 70,000 7,000

Requirements:

  • Cathedral - Stage 24
  • Research - Boost Seer's Range VI

Boost Seer's Range VIII

Extends Seers range.

8,000 80,000 8,000

Requirements:

  • Cathedral - Stage 26
  • Research - Boost Seer's Range VII

Boost Seer's Range IX

Extends Seers range.

9,000 90,000 9,000

Requirements:

  • Cathedral - Stage 28
  • Research - Boost Seer's Range VIII

Boost Seer's Range X

Extends Seers range.

10,000 100,000 10,000

Requirements:

  • Cathedral - Stage 30
  • Research - Boost Seer's Range IX

[+] Weapon upgrades

These researches increase the attack values of your units.

[+] Heavy Infantry Weaponry XV

Heavy Infantry Weaponry I

+1% Attack for Pikemen.

1,400 1,700 2,000

Requirements:

Heavy Infantry Weaponry II

+2% Attack for Pikemen.

2,000 2,300 2,800

Requirements:

  • Blacksmith - Stage 4
  • Research - Heavy Infantry Weaponry I

Heavy Infantry Weaponry III

+3% Attack for Pikemen.

2,700 3,300 3,800

Requirements:

  • Blacksmith - Stage 5
  • Research - Heavy Infantry Weaponry II

Heavy Infantry Weaponry IV

+4% Attack for Pikemen.

3,800 4,600 5,400

Requirements:

  • Blacksmith - Stage 6
  • Research - Heavy Infantry Weaponry III

Heavy Infantry Weaponry V

+5% Attack for Pikemen.

5,300 6,400 7,500

Requirements:

  • Blacksmith - Stage 7
  • Research - Heavy Infantry Weaponry IV

Heavy Infantry Weaponry VI

+6% Attack for Pikemen.

7,500 9,000 11,000

Requirements:

  • Blacksmith - Stage 8
  • Research - Heavy Infantry Weaponry V

Heavy Infantry Weaponry VII

+7% Attack for Pikemen.

10,000 12,500 14,000

Requirements:

  • Blacksmith - Stage 9
  • Research - Heavy Infantry Weaponry VI

Heavy Infantry Weaponry VIII

+8% Attack for Pikemen.

15,000 18,000 20,000

Requirements:

  • Blacksmith - Stage 10
  • Research - Heavy Infantry Weaponry VII

Heavy Infantry Weaponry IX

+9% Attack for Pikemen.

20,000 25,000 30,000

Requirements:

Heavy Infantry Weaponry X

+10% Attack for Pikemen.

30,000 35,000 40,000

Requirements:

Heavy Infantry Weaponry XI

+11% Attack for Pikemen.

40,000 50,000 60,000

Requirements:

Heavy Infantry Weaponry XII

+12% Attack for Pikemen.

60,000 70,000 80,000

Requirements:

Heavy Infantry Weaponry XIII

+13% Attack for Pikemen.

80,000 90,000 100,000

Requirements:

Heavy Infantry Weaponry XIV

+14% Attack for Pikemen.

90,000 100,000 110,000

Requirements:

Heavy Infantry Weaponry XV

+15% Attack for Pikemen.

100,000 110,000 120,000

Requirements:

[+] Armour upgrades

These researches increase the defence values of your units.

[+] Light Infantry Armour X

Light Infantry Armour I

+1% Defence for Guards.

1,000 1,200 1,400

Requirements:

Light Infantry Armour II

+2% Defence for Guards.

1,400 1,700 2,000

Requirements:

  • Blacksmith - Stage 3
  • Research - Light Infantry Armour I

Light Infantry Armour III

+3% Defence for Guards.

2,000 2,300 2,800

Requirements:

  • Blacksmith - Stage 4
  • Research - Light Infantry Armour II

Light Infantry Armour IV

+4% Defence for Guards.

2,700 3,300 3,800

Requirements:

  • Blacksmith - Stage 5
  • Research - Light Infantry Armour III

Light Infantry Armour V

+5% Defence for Guards.

3,800 4,600 5,400

Requirements:

  • Blacksmith - Stage 6
  • Research - Light Infantry Armour IV

Light Infantry Armour VI

+6% Defence for Guards.

5,300 6,400 7,500

Requirements:

  • Blacksmith - Stage 7
  • Research - Light Infantry Armour V

Light Infantry Armour VII

+7% Defence for Guards.

7,500 9,000 11,000

Requirements:

  • Blacksmith - Stage 8
  • Research - Light Infantry Armour VI

Light Infantry Armour VIII

+8% Defence for Guards.

10,000 12,500 14,000

Requirements:

  • Blacksmith - Stage 9
  • Research - Light Infantry Armour VII

Light Infantry Armour IX

+9% Defence for Guards.

15,000 18,000 20,000

Requirements:

  • Blacksmith - Stage 10
  • Research - Light Infantry Armour VIII

Light Infantry Armour X

+10% Defence for Guards.

20,000 25,000 30,000

Requirements:

[+] Deflect Missiles Spell V

Deflect Missiles Spell I

+3% Defence vs ranged attacks for magic users.

1,000 10,000 1,000

Requirements:

Deflect Missiles Spell II

+6% Defence vs ranged attacks for magic users.

1,000 30,000 1,000

Requirements:

  • Temple - Stage 15
  • Research - Deflect Missiles Spell I

Deflect Missiles Spell III

+9% Defence vs ranged attacks for magic users.

1,000 60,000 1,000

Requirements:

  • Temple - Stage 20
  • Research - Deflect Missiles Spell II

Deflect Missiles Spell IV

+12% Defence vs ranged attacks for magic users.

1,000 90,000 1,000

Requirements:

  • Cathedral - Stage 25
  • Research - Deflect Missiles Spell III

Deflect Missiles Spell V

+15% Defence vs ranged attacks for magic users.

1,000 120,000 1,000

Requirements:

  • Cathedral - Stage 30
  • Research - Deflect Missiles Spell IV

[+] Seige Improvements

These researches improve your ability to destroy other settlements.

[+] Targeting X

Targeting I

Allows you to target resource fields.

3,000 3,000 3,000

Requirements:

Targeting II

Allows you to Target Shrine & Kings Villa.

7,500 7,500 7,500

Requirements:

Targeting III

Allows you to target storage buildings.

14,000 12,000 12,000

Requirements:

Targeting IV

Allows you to target Brewery & Market.

22,000 18,000 18,000

Requirements:

Targeting V

Allows you to target resource bonus buildings.

33,000 26,000 26,000

Requirements:

Targeting VI

Allows you to target military buildings.

45,000 36,000 36,000

Requirements:

Targeting VII

Allows you to target Halls and Architect's.

60,000 60,000 60,000

Requirements:

Targeting VIII

Allows you to attack Statehouse & Athletic Track.

80,000 80,000 80,000

Requirements:

Targeting IX

Allows you to target terrain specific buildings.

100,000 100,000 100,000

Requirements:

Targeting X

Allows you to target any building apart from Hidey Hole.

120,000 120,000 120,000

Requirements:

[+] Multiple Targets

Split Targets

Allows you to split your catapults to attack two targets.

40,000 25,000 30,000

Requirements:

Multiple Targets

Allows you to split your catapults to attack three targets.

70,000 40,000 50,000

Requirements:

[+] Intense Fire X

Intense Fire I

+1% Attack for fire elementals.

1,000 9,000 1,000

Requirements:

Intense Fire II

+2% Attack for fire elementals.

2,000 13,000 2,000

Requirements:

Intense Fire III

+3% Attack for fire elementals.

3,000 18,000 3,000

Requirements:

Intense Fire IV

+4% Attack for fire elementals.

4,000 25,000 4,000

Requirements:

Intense Fire V

+5% Attack for fire elementals.

5,000 35,000 5,000

Requirements:

Intense Fire VI

+6% Attack for fire elementals.

6,000 50,000 6,000

Requirements:

Intense Fire VII

+7% Attack for fire elementals.

7,000 70,000 7,000

Requirements:

Intense Fire VIII

+8% Attack for fire elementals.

8,000 95,000 8,000

Requirements:

Intense Fire IX

+9% Attack for fire elementals.

9,000 130,000 9,000

Requirements:

Intense Fire X

+10% Attack for fire elementals.

10,000 190,000 10,000

Requirements:

[+] Swamp unit upgrades

These researches make swamp units more useful.

[+] Efficient Golem Production XII

Efficient Golem Production I

-2% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production II

-4% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production III

-6% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production IV

-8% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production V

-10% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production VI

-12% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production VII

-14% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production VIII

-16% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production IX

-18% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production X

-20% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production XI

-22% training times for Mud Golems.

1,000 2,000 1,000

Requirements:

Efficient Golem Production XII

-25% training times for Mud Golems.

2,000 4,000 2,000

Requirements:

[+] Spying

These researches make your spies more useful.

[+] Counter Spying

Counter Spying

Allows your spies to check if you have been infiltrated.

2,000 3,000 2,000

Requirements:

[+] Infiltration

Infiltration

Allows you to send spies to infiltrate other setlements.

3,000 4,500 3,000

Requirements:

[+] Surveying

Surveying

Allows your spies to see what's been built in another settlement.

4,000 6,000 4,000

Requirements:

[+] Observe Training

Observe Training

Allows your spies to see what's being trained in another settlement.

5,000 7,500 5,000

Requirements:

[+] Locate Other Settlements

Locate Other Settlements

Allows your spies to find out locations of other settlments.

6,000 9,000 6,000

Requirements:

[+] Evaluate Leader

Evaluate Leader

Allows your spies to find out a leader's skills.

7,000 10,500 7,000

Requirements:

[+] Scrutinise Orders

Scrutinise Orders

Allows your spies to see what movement orders have been given.

10,000 15,000 10,000

Requirements:

[+] Arranging Accidents

Arranging Accidents

Allows your spies to harm leaders.

15,000 22,500 15,000

Requirements:

[+] Apprise troop numbers

Apprise troop numbers

Allows your spies to know how many units a settlment has.

20,000 30,000 20,000

Requirements:

[+] Report Royal Activity

Report Royal Activity

Alows your spies to detect when a player was last on line.

30,000 45,000 30,000

Requirements:

[+] Building Upgrades

These researches allow you to upgrade buildings faster.

[+] Improved Building Tools V

Improved Building Tools I

-4% Building times.

10,000 4,000 10,000

Requirements:

Improved Building Tools II

-8% Building times.

20,000 8,000 20,000

Requirements:

  • Alchemist's Workshop - Stage 12
  • Research - Improved Building Tools I
  • Research - Advanced Agriculture I

Improved Building Tools III

-12% Building times.

30,000 14,000 30,000

Requirements:

Improved Building Tools IV

-16% Building times.

50,000 23,000 50,000

Requirements:

  • Alchemist's Workshop - Stage 20
  • Research - Improved Building Tools III
  • Research - Advanced Agriculture II

Improved Building Tools V

-20% Building times.

80,000 35,000 80,000

Requirements: