Konoro Kingdom - Research

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[+] Toggle All Researches

[+] Wood Production

These researches increase the rate at which wood is gathered.

[+] Advanced Forestry

Advanced Wood Working I

+ 1% to to all Wood production.

5,000 5,000 10,000

Requirements:

Advanced Wood Working II

+ 3% to all Wood production.

20,000 20,000 50,000

Requirements:

Advanced Wood Working III

+ 5% to all Wood production.

50,000 50,000 100,000

Requirements:

Advanced Forestry

+ 7% to all Wood production.

60,000 60,000 120,000

Requirements:

[+] Food Production

These researches increase the rate at which food is gathered.

[+] Improved Farm Tools VI

Advanced Agriculture I

+3% to all Food production.

5,000 5,000 5,000

Requirements:

Advanced Agriculture II

+6% to all Food production.

20,000 20,000 20,000

Requirements:

Advanced Agriculture III

+9% to all Food production.

50,000 50,000 50,000

Requirements:

Advanced Food Processing I

+3% to all Food production.

20,000 20,000 20,000

Requirements:

Advanced Food Processing II

+6% to all Food production.

50,000 50,000 50,000

Requirements:

Advanced Food Processing III

+9% to all Food production.

100,000 100,000 100,000

Requirements:

Improved Farm Tools I

+5% Food production.

10,000 5,000 7,500

Requirements:

Improved Farm Tools II

+10% Food production.

20,000 10,000 15,000

Requirements:

  • Inventor's Workroom - Stage 10
  • Research - Improved Farm Tools I
  • Research - Advanced Agriculture I

Improved Farm Tools III

+15% Food production.

30,000 30,000 30,000

Requirements:

Improved Farm Tools IV

+20% Food production.

50,000 35,000 40,000

Requirements:

Improved Farm Tools V

+25% Food production.

80,000 40,000 50,000

Requirements:

Improved Farm Tools VI

+30% Food production.

120,000 50,000 90,000

Requirements:

  • Thaumaturge's Works - Stage 30
  • Research - Improved Farm Tools V
  • Research - Advanced Agriculture III

[+] Clan Features

These researches allow you to manage clan treaties.

[+] Clan Management

Clan Management

Allows you to found a new clan.

1,000 1,000 1,000

Requirements:

[+] Trade Pacts

Trade Pacts

Allows a Trade Pact for your clan. (Also requires clan privileges)

5,000 5,000 5,000

Requirements:

[+] Non Aggression Pacts

Non Aggression Pacts

Allows a Non Aggression Pact for your clan. (Also requires clan privileges)

5,000 5,000 5,000

Requirements:

[+] Mutual Defence Pact

Mutual Defence Pact

Allows a Mutual Defence Pact for your clan. (Also requires clan privileges)

10,000 10,000 10,000

Requirements:

  • Statehouse - Stage 8
  • Research - Non Aggression Pacts

[+] Formal War

Formal War

Allows you to declare war for your clan. (Also requires clan privileges)

20,000 20,000 20,000

Requirements:

[+] Interclan Cooperation

Interclan Cooperation

Allows a Full Alliance for your clan. (Also requires clan privileges)

30,000 30,000 30,000

Requirements:

  • Consulate - Stage 20
  • Research - Mutual Defence Pact
  • Research - Formal War

[+] Tripartite Cooperation

Tripartite Cooperation

Allows a 2nd Full Alliance for your clan. (Also requires clan privileges)

90,000 90,000 90,000

Requirements:

[+] Federation

Federation

Allows a 3rd Full Alliance for your clan. (Also requires clan privileges)

180,000 180,000 180,000

Requirements:

  • Chancellery - Stage 30
  • Research - Tripartite Cooperation

[+] Explorer Upgrades

These researches improveyour explorers.

[+] Claim Terrain

Claim Terrain

Allows you to stake a claim on an unoccupied terrain.

1,000 1,000 1,000

Requirements:

[+] Cartography VIII

Cartography I

Explores random adjacent square.

10,000 10,000 10,000

Requirements:

Cartography II

Explores 2 random adjacent squares.

20,000 20,000 20,000

Requirements:

Cartography III

Explores 3 random adjacent squares.

30,000 30,000 30,000

Requirements:

Cartography IV

Explores 4 random adjacent squares.

40,000 40,000 40,000

Requirements:

Cartography V

Explores 5 random adjacent squares.

50,000 50,000 45,000

Requirements:

Cartography VI

Explores 6 random adjacent squares.

60,000 60,000 60,000

Requirements:

Cartography VII

Explores 7 random adjacent squares.

70,000 70,000 60,000

Requirements:

Cartography VIII

Explores block of 9 squares.

80,000 80,000 80,000

Requirements:

[+] Weapon upgrades

These researches increase the attack values of your units.

[+] Heavy Infantry Weaponry XV

Heavy Infantry Weaponry I

+1% Attack for Berserkers.

1,400 1,700 2,000

Requirements:

Heavy Infantry Weaponry II

+2% Attack for Berserkers.

2,000 2,300 2,800

Requirements:

  • Blacksmith - Stage 4
  • Research - Heavy Infantry Weaponry I

Heavy Infantry Weaponry III

+3% Attack for Berserkers.

2,700 3,300 3,800

Requirements:

  • Blacksmith - Stage 5
  • Research - Heavy Infantry Weaponry II

Heavy Infantry Weaponry IV

+4% Attack for Berserkers.

3,800 4,600 5,400

Requirements:

  • Blacksmith - Stage 6
  • Research - Heavy Infantry Weaponry III

Heavy Infantry Weaponry V

+5% Attack for Berserkers.

5,300 6,400 7,500

Requirements:

  • Blacksmith - Stage 7
  • Research - Heavy Infantry Weaponry IV

Heavy Infantry Weaponry VI

+6% Attack for Berserkers.

7,500 9,000 11,000

Requirements:

  • Blacksmith - Stage 8
  • Research - Heavy Infantry Weaponry V

Heavy Infantry Weaponry VII

+7% Attack for Berserkers.

10,000 12,500 14,000

Requirements:

  • Blacksmith - Stage 9
  • Research - Heavy Infantry Weaponry VI

Heavy Infantry Weaponry VIII

+8% Attack for Berserkers.

15,000 18,000 20,000

Requirements:

  • Blacksmith - Stage 10
  • Research - Heavy Infantry Weaponry VII

Heavy Infantry Weaponry IX

+9% Attack for Berserkers.

20,000 25,000 30,000

Requirements:

Heavy Infantry Weaponry X

+10% Attack for Berserkers.

30,000 35,000 40,000

Requirements:

Heavy Infantry Weaponry XI

+11% Attack for Berserkers.

40,000 50,000 60,000

Requirements:

Heavy Infantry Weaponry XII

+12% Attack for Berserkers.

60,000 70,000 80,000

Requirements:

Heavy Infantry Weaponry XIII

+13% Attack for Berserkers.

80,000 90,000 100,000

Requirements:

Heavy Infantry Weaponry XIV

+14% Attack for Berserkers.

90,000 100,000 110,000

Requirements:

Heavy Infantry Weaponry XV

+15% Attack for Berserkers.

100,000 110,000 120,000

Requirements:

[+] Light Lizard Rider Weaponry XII

Light Lizard Rider Weaponry I

+1% Attack for Raiders.

1,000 800 1,100

Requirements:

Light Lizard Rider Weaponry II

+2% Attack for Raiders.

2,000 1,600 2,200

Requirements:

  • Blacksmith - Stage 8
  • Research - Light Lizard Rider Weaponry I

Light Lizard Rider Weaponry III

+3% Attack for Raiders.

4,000 3,200 4,400

Requirements:

  • Blacksmith - Stage 9
  • Research - Light Lizard Rider Weaponry II

Light Lizard Rider Weaponry IV

+4% Attack for Raiders.

7,000 5,600 7,700

Requirements:

  • Blacksmith - Stage 10
  • Research - Light Lizard Rider Weaponry III

Light Lizard Rider Weaponry V

+5% Attack for Raiders.

11,000 8,800 12,100

Requirements:

Light Lizard Rider Weaponry VI

+6% Attack for Raiders.

16,000 12,800 17,600

Requirements:

Light Lizard Rider Weaponry VII

+7% Attack for Raiders.

22,000 17,600 24,200

Requirements:

Light Lizard Rider Weaponry VIII

+8% Attack for Raiders.

29,000 23,200 31,900

Requirements:

Light Lizard Rider Weaponry IX

+9% Attack for Raiders.

37,000 29,600 40,700

Requirements:

Light Lizard Rider Weaponry X

+10% Attack for Raiders.

46,000 36,800 50,600

Requirements:

Light Lizard Rider Weaponry XI

+11% Attack for Raiders.

65,000 52,000 71,500

Requirements:

  • Large Blacksmith - Stage 17
  • Research - Light Lizard Rider Weaponry X
  • Research - Advanced Scimitar Design

Light Lizard Rider Weaponry XII

+12% Attack for Raiders.

80,000 64,000 88,000

Requirements:

[+] Advanced Scimitar Design

Advanced Scimitar Design

Allows more Raider's weapon bonuses to be researched in Blacksmith.

8,000 10,000 16,000

Requirements:

[+] Armour upgrades

These researches increase the defence values of your units.

[+] Light Infantry Armour X

Light Infantry Armour I

+1% Defence for Peons.

1,000 1,200 1,400

Requirements:

Light Infantry Armour II

+2% Defence for Peons.

1,400 1,700 2,000

Requirements:

  • Blacksmith - Stage 3
  • Research - Light Infantry Armour I

Light Infantry Armour III

+3% Defence for Peons.

2,000 2,300 2,800

Requirements:

  • Blacksmith - Stage 4
  • Research - Light Infantry Armour II

Light Infantry Armour IV

+4% Defence for Peons.

2,700 3,300 3,800

Requirements:

  • Blacksmith - Stage 5
  • Research - Light Infantry Armour III

Light Infantry Armour V

+5% Defence for Peons.

3,800 4,600 5,400

Requirements:

  • Blacksmith - Stage 6
  • Research - Light Infantry Armour IV

Light Infantry Armour VI

+6% Defence for Peons.

5,300 6,400 7,500

Requirements:

  • Blacksmith - Stage 7
  • Research - Light Infantry Armour V

Light Infantry Armour VII

+7% Defence for Peons.

7,500 9,000 11,000

Requirements:

  • Blacksmith - Stage 8
  • Research - Light Infantry Armour VI

Light Infantry Armour VIII

+8% Defence for Peons.

10,000 12,500 14,000

Requirements:

  • Blacksmith - Stage 9
  • Research - Light Infantry Armour VII

Light Infantry Armour IX

+9% Defence for Peons.

15,000 18,000 20,000

Requirements:

  • Blacksmith - Stage 10
  • Research - Light Infantry Armour VIII

Light Infantry Armour X

+10% Defence for Peons.

20,000 25,000 30,000

Requirements:

[+] Heavy Infantry Armour XVII

Heavy Infantry Armour I

+1% Defence for Berserkers.

1,400 1,700 2,000

Requirements:

Heavy Infantry Armour II

+2% Defence for Berserkers.

2,000 2,300 2,800

Requirements:

  • Blacksmith - Stage 5
  • Research - Heavy Infantry Armour I

Heavy Infantry Armour III

+3% Defence for Berserkers.

2,700 3,300 3,800

Requirements:

  • Blacksmith - Stage 6
  • Research - Heavy Infantry Armour II

Heavy Infantry Armour IV

+4% Defence for Berserkers.

3,800 4,600 5,400

Requirements:

  • Blacksmith - Stage 7
  • Research - Heavy Infantry Armour III

Heavy Infantry Armour V

+5% Defence for Berserkers.

5,300 6,400 7,500

Requirements:

  • Blacksmith - Stage 8
  • Research - Heavy Infantry Armour IV

Heavy Infantry Armour VI

+6% Defence for Berserkers.

7,500 9,000 11,000

Requirements:

  • Blacksmith - Stage 9
  • Research - Heavy Infantry Armour V

Heavy Infantry Armour VII

+7% Defence for Berserkers.

10,000 12,500 14,000

Requirements:

  • Blacksmith - Stage 10
  • Research - Heavy Infantry Armour VI

Heavy Infantry Armour VIII

+8% Defence for Berserkers.

15,000 18,000 20,000

Requirements:

Heavy Infantry Armour IX

+9% Defence for Berserkers.

20,000 25,000 30,000

Requirements:

Heavy Infantry Armour X

+10% Defence for Berserkers.

30,000 35,000 40,000

Requirements:

Heavy Infantry Armour XI

+11% Defence for Berserkers.

40,000 50,000 60,000

Requirements:

Heavy Infantry Armour XII

+12% Defence for Berserkers.

60,000 70,000 80,000

Requirements:

Heavy Infantry Armour XIII

+13% Defence for Berserkers.

80,000 90,000 100,000

Requirements:

Heavy Infantry Armour XIV

+14% Defence for Berserkers.

90,000 100,000 110,000

Requirements:

Heavy Infantry Armour XV

+15% Defence for Berserkers.

100,000 110,000 120,000

Requirements:

Heavy Infantry Armour XVI

+16% Defence for Berserkers.

130,000 140,000 150,000

Requirements:

  • Large Blacksmith - Stage 19
  • Research - Heavy Infantry Armour XV
  • Research - Extra Tough Hide Curing

Heavy Infantry Armour XVII

+17% Defence for Berserkers.

170,000 180,000 200,000

Requirements:

[+] Slinger Armour V

Slinger Armour I

+1% Defence for slingers.

1,000 500 500

Requirements:

Slinger Armour II

+2% Defence for slingers.

5,000 2,500 2,500

Requirements:

Slinger Armour III

+3% Defence for slingers.

10,000 5,000 5,000

Requirements:

Slinger Armour IV

+4% Defence for slingers.

15,000 7,500 7,500

Requirements:

Slinger Armour V

+5% Defence for slingers.

20,000 10,000 10,000

Requirements:

[+] Heavy Lizard Rider Armour XII

Heavy Lizard Rider Armour I

+1% Defence for Champions.

1,800 1,400 2,100

Requirements:

Heavy Lizard Rider Armour II

+2% Defence for Champions.

2,400 1,900 2,900

Requirements:

Heavy Lizard Rider Armour III

+3% Defence for Champions.

3,200 2,500 3,800

Requirements:

Heavy Lizard Rider Armour IV

+4% Defence for Champions.

4,200 3,400 5,000

Requirements:

Heavy Lizard Rider Armour V

+5% Defence for Champions.

5,600 4,500 6,700

Requirements:

Heavy Lizard Rider Armour VI

+6% Defence for Champions.

7,500 6,000 9,000

Requirements:

Heavy Lizard Rider Armour VII

+7% Defence for Champions.

10,000 8,000 12,000

Requirements:

Heavy Lizard Rider Armour VIII

+8% Defence for Champions.

13,000 11,000 16,000

Requirements:

Heavy Lizard Rider Armour IX

+9% Defence for Champions.

18,000 14,000 21,000

Requirements:

Heavy Lizard Rider Armour X

+10% Defence for Champions.

24,000 19,000 28,000

Requirements:

Heavy Lizard Rider Armour XI

+11% Defence for Champions.

30,000 24,000 35,000

Requirements:

  • Large Blacksmith - Stage 19
  • Research - Heavy Lizard Rider Armour X
  • Research - Leather Armour for Lizards

Heavy Lizard Rider Armour XII

+12% Defence for Champions.

42,000 33,000 50,000

Requirements:

[+] Extra Tough Hide Curing

Extra Tough Hide Curing

Allows more Berserker armour bonuses to be researched in Blacksmith.

5,000 10,000 10,000

Requirements:

[+] Leather Armour for Lizards

Leather Armour for Lizards

Allows more Champion's armour bonuses to be researched in Blacksmith.

11,000 10,000 22,000

Requirements:

[+] Seige Improvements

These researches improve your ability to destroy other settlements.

[+] Targeting X

Targeting I

Allows you to target resource fields.

3,000 3,000 3,000

Requirements:

Targeting II

Allows you to Target Shrine & Kings Villa.

7,500 7,500 7,500

Requirements:

Targeting III

Allows you to target storage buildings.

14,000 12,000 12,000

Requirements:

Targeting IV

Allows you to target Brewery & Market.

22,000 18,000 18,000

Requirements:

Targeting V

Allows you to target resource bonus buildings.

33,000 26,000 26,000

Requirements:

Targeting VI

Allows you to target military buildings.

45,000 36,000 36,000

Requirements:

Targeting VII

Allows you to target Halls and Architect's.

60,000 60,000 60,000

Requirements:

Targeting VIII

Allows you to attack Statehouse & Athletic Track.

80,000 80,000 80,000

Requirements:

Targeting IX

Allows you to target terrain specific buildings.

100,000 100,000 100,000

Requirements:

Targeting X

Allows you to target any building apart from Hidey Hole.

120,000 120,000 120,000

Requirements:

[+] Multiple Targets

Split Targets

Allows you to split your catapults to attack two targets.

40,000 25,000 30,000

Requirements:

Multiple Targets

Allows you to split your catapults to attack three targets.

70,000 40,000 50,000

Requirements:

[+] Spirit Influence

These researches give you a bonus when conquering.

[+] Spirit Influence IV

Spirit Influence I

Allows +1 conversion bonus to be bought when attacking.

10,000 15,000 7,500

Requirements:

Spirit Influence II

Allows +2 conversion bonus to be bought when attacking.

20,000 30,000 15,000

Requirements:

  • Holy Grove - Stage 10
  • Research - Spirit Influence I

Spirit Influence III

Allows +3 conversion bonus to be bought when attacking.

40,000 60,000 30,000

Requirements:

Spirit Influence IV

Allows +4 conversion bonus to be bought when attacking.

80,000 120,000 60,000

Requirements:

[+] Spying

These researches make your spies more useful.

[+] Counter Spying

Counter Spying

Allows your spies to check if you have been infiltrated.

2,000 3,000 2,000

Requirements:

[+] Infiltration

Infiltration

Allows you to send spies to infiltrate other setlements.

3,000 4,500 3,000

Requirements:

[+] Surveying

Surveying

Allows your spies to see what's been built in another settlement.

4,000 6,000 4,000

Requirements:

[+] Observe Training

Observe Training

Allows your spies to see what's being trained in another settlement.

5,000 7,500 5,000

Requirements:

[+] Locate Other Settlements

Locate Other Settlements

Allows your spies to find out locations of other settlments.

6,000 9,000 6,000

Requirements:

[+] Evaluate Leader

Evaluate Leader

Allows your spies to find out a leader's skills.

7,000 10,500 7,000

Requirements:

[+] Scrutinise Orders

Scrutinise Orders

Allows your spies to see what movement orders have been given.

10,000 15,000 10,000

Requirements:

[+] Arranging Accidents

Arranging Accidents

Allows your spies to harm leaders.

15,000 22,500 15,000

Requirements:

[+] Apprise troop numbers

Apprise troop numbers

Allows your spies to know how many units a settlment has.

20,000 30,000 20,000

Requirements:

[+] Report Royal Activity

Report Royal Activity

Alows your spies to detect when a player was last on line.

30,000 45,000 30,000

Requirements:

[+] Merchant upgrades

These researches improve your merchants.

[+] Merchant Incentives V

Merchant Incentives I

Reduces time for merchants to arrive by 4%

1,000 1,000 1,000

Requirements:

Merchant Incentives II

Reduces time for merchants to arrive by 8%

2,000 2,000 2,000

Requirements:

Merchant Incentives III

Reduces time for merchants to arrive by 12%

6,000 6,000 6,000

Requirements:

Merchant Incentives IV

Reduces time for merchants to arrive by 16%

14,000 14,000 14,000

Requirements:

Merchant Incentives V

Reduces time for merchants to arrive by 20%

30,000 30,000 30,000

Requirements:

[+] Building Upgrades

These researches allow you to upgrade buildings faster.

[+] Improved Building Tools V

Improved Building Tools I

-4% Building times.

10,000 4,000 10,000

Requirements:

Improved Building Tools II

-8% Building times.

20,000 8,000 20,000

Requirements:

  • Alchemist's Workshop - Stage 12
  • Research - Improved Building Tools I
  • Research - Advanced Agriculture I

Improved Building Tools III

-12% Building times.

30,000 14,000 30,000

Requirements:

Improved Building Tools IV

-16% Building times.

50,000 23,000 50,000

Requirements:

  • Alchemist's Workshop - Stage 20
  • Research - Improved Building Tools III
  • Research - Advanced Agriculture II

Improved Building Tools V

-20% Building times.

80,000 35,000 80,000

Requirements: