Konoro Kingdom - Game Buildings

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Buildings are the foundation of a great settlement and will provide an array of bonuses and functionality. Build up military buildings to crush your enemies, storehouses to horde resources and marketplaces to profit from what other players lack.

Village Hall
Architect's House
Trading Post
King's Villa
Statehouse
Inventor's Workroom
Cloister
Native Embassy
Fishmonger's
Factory
Laboratory
Forge
Food Processing Centre
Food Store
Storehouse
Large Food Storehouse
Large Storehouse
Great Food Storehouse
Great Storehouse
Advanced Forge
Advanced Food Processing Centre
Barracks
War Academy
Fletchers
Secondary Barracks
Blacksmith
Lizard Pens
Secondary Pens
Siege Workshop
Hidey Hole
Athletic Track
Shrine
Folly
Vinter's Shop
Brewery
Wall
Mapmaker's Guildhouse

Village Hall > Town Hall > City Hall

This is where your villagers gather and meet. It is the heart of the community.
You train your explorers here.

Structural Strength:
This is a lightweight structure.

Village Hall Village Hall Village Hall

Building Limit:

  • 1 per settlement

Architect's House > Architects' Villa > Architects' Mansion

This is where your settlement's architects live and work. Their skills improve the efficiency of other buildings in the settlement.
Each stage reduces building times by 2% and costs by 0.5% At stage 10 you can demolish other buildings.

Structural Strength:
This is a lightweight structure.

Architect's House Architect's House Architect's House

Building Slot Requirements:

Evolution 1 (Architect's House): small, medium or large slots
Evolution 2 (Architects' Villa): small, medium or large slots
Evolution 3 (Architects' Mansion): medium or large slots

Building Prerequisites:

Building Limit:

  • 1 per settlement

Trading Post > Market > Market Place

Allows trade of goods with other villages.
Higher stages attract more merchants. You need stage 8 to buy carts.

Structural Strength:
This is a flimsy structure.

Trading Post Trading Post Trading Post

Building Slot Requirements:

Evolution 1 (Trading Post): small, medium or large slots
Evolution 2 (Market): small, medium or large slots
Evolution 3 (Market Place): medium or large slots

Building Prerequisites:

Building Limit:

  • 1 per settlement

King's Villa > King's Mansion > King's Palace

This building is the symbol of your Kingdom.
This building helps to keep your settlement loyal to you by making it slightly harder to convert and also by automatically regaining fealty .

Structural Strength:
This is a sound structure.

King's Villa King's Villa King's Villa

Building Slot Requirements:

Evolution 1 (King's Villa): small, medium or large slots
Evolution 2 (King's Mansion): medium or large slots
Evolution 3 (King's Palace): large slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Statehouse > Consulate > Chancellery

This building allows you to join or form an alliance. Higher levels allow more alliance functions.

Structural Strength:
This is a weak structure.

Statehouse Statehouse Statehouse

Building Slot Requirements:

Evolution 1 (Statehouse): small, medium or large slots
Evolution 2 (Consulate): medium or large slots
Evolution 3 (Chancellery): large slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Inventor's Workroom > Alchemist's Workshop > Thaumaturge's Works

Carries out various researches.
Gives a major boost to the making of items.

Structural Strength:
This is a strong structure.

Inventor's Workroom Inventor's Workroom Inventor's Workroom

Building Slot Requirements:

Evolution 1 (Inventor's Workroom): small, medium or large slots
Evolution 2 (Alchemist's Workshop): medium or large slots
Evolution 3 (Thaumaturge's Works): large slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Factory > Large Factory

This is where raw materials are processed into useful wood.
Each stage increases the settlement's wood output by 1%.

Structural Strength:
This is a weak structure.

Factory Factory

Building Slot Requirements:

Evolution 1 (Factory): small, medium or large slots
Evolution 2 (Large Factory): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Laboratory > Large Laboratory

This is where wild crystal is shaped and enhanced.
Each stage increases the settlement's crystal output by 1%.

Structural Strength:
This is a weak structure.

Laboratory Laboratory

Building Slot Requirements:

Evolution 1 (Laboratory): small, medium or large slots
Evolution 2 (Large Laboratory): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Forge > Large Forge

This is where raw ore is forged into metal.
Each stage increases the settlement's metal output by 1%.

Structural Strength:
This is a weak structure.

Forge Forge

Building Slot Requirements:

Evolution 1 (Forge): small, medium or large slots
Evolution 2 (Large Forge): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Food Processing Centre > Large Food Processing Centre

This is where foodstuffs gathered from the farms are processed.
Each stage increases the settlement's food output by 2%.

Structural Strength:
This is a flimsy structure.

Food Processing Centre Food Processing Centre

Building Slot Requirements:

Evolution 1 (Food Processing Centre): small, medium or large slots
Evolution 2 (Large Food Processing Centre): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Food Store

Stores food.
The higher the stage of the food storehouse the more food can be stored here.

Structural Strength:
This is a weak structure.

Food Store Food Store Food Store

Building Slot Requirements:

Evolution 1 (Food Store): small, medium or large slots
Evolution 2 (Food Store): small, medium or large slots
Evolution 3 (Food Store): small, medium or large slots

Storehouse

Stores non foodstuffs.
The higher the stage of the warehouse the more wood and metal and crystal can be stored here.

Structural Strength:
This is a weak structure.

Storehouse Storehouse Storehouse

Building Slot Requirements:

Evolution 1 (Storehouse): small, medium or large slots
Evolution 2 (Storehouse): small, medium or large slots
Evolution 3 (Storehouse): small, medium or large slots

Large Food Storehouse

Stores food.
The higher the stage of the food storehouse the more food can be stored here.

Structural Strength:
This is a lightweight structure.

Large Food Storehouse Large Food Storehouse Large Food Storehouse

Building Slot Requirements:

Evolution 1 (Large Food Storehouse): medium or large slots
Evolution 2 (Large Food Storehouse): medium or large slots
Evolution 3 (Large Food Storehouse): medium or large slots

Building Prerequisites:

Building Limit:

  • 3 per settlement

Large Storehouse

Stores non foodstuffs.
The higher the stage of the warehouse the more wood and metal and crystal can be stored here.

Structural Strength:
This is a lightweight structure.

Large Storehouse Large Storehouse Large Storehouse

Building Slot Requirements:

Evolution 1 (Large Storehouse): medium or large slots
Evolution 2 (Large Storehouse): medium or large slots
Evolution 3 (Large Storehouse): medium or large slots

Building Prerequisites:

Building Limit:

  • 3 per settlement

Great Food Storehouse

Stores food.
The higher the stage of the food storehouse the more food can be stored here.

Structural Strength:
This is a sound structure.

Great Food Storehouse Great Food Storehouse Great Food Storehouse

Building Slot Requirements:

Evolution 1 (Great Food Storehouse): large slot
Evolution 2 (Great Food Storehouse): large slot
Evolution 3 (Great Food Storehouse): large slot

Building Prerequisites:

Building Limit:

  • 2 per settlement

Great Storehouse

Stores non foodstuffs.
The higher the stage of the warehouse the more wood and metal and crystal can be stored here.

Structural Strength:
This is a sound structure.

Great Storehouse Great Storehouse Great Storehouse

Building Slot Requirements:

Evolution 1 (Great Storehouse): large slot
Evolution 2 (Great Storehouse): large slot
Evolution 3 (Great Storehouse): large slot

Building Prerequisites:

Building Limit:

  • 2 per settlement

Advanced Forge

Increases Metal output .
Each stage increases the settlement's metal output by 1%.

Structural Strength:
This is a weak structure.

Advanced Forge

Building Slot Requirements:

Evolution 1 (Advanced Forge): small, medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Advanced Food Processing Centre

Increases food output.
Each stage increases the settlement's food output by 2%.

Structural Strength:
This is a weak structure.

Advanced Food Processing Centre Advanced Food Processing Centre

Building Slot Requirements:

Evolution 1 (Advanced Food Processing Centre): small, medium or large slots
Evolution 2 (Advanced Food Processing Centre): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Barracks > Large Barracks > Great Barracks

This is where you train your infantry.
The higher the stage of the building the faster your troops will train.

Structural Strength:
This is a weak structure.

Barracks Barracks Barracks

Building Slot Requirements:

Evolution 1 (Barracks): small, medium or large slots
Evolution 2 (Large Barracks): small, medium or large slots
Evolution 3 (Great Barracks): small, medium or large slots

Building Prerequisites:

Building Limit:

  • 1 per settlement

War Academy > War College

New unit types are researched here.
Higher stages allow more advanced units to be trained in this settlement.

Structural Strength:
This is a weak structure.

War Academy War Academy

Building Slot Requirements:

Evolution 1 (War Academy): medium or large slots
Evolution 2 (War College): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Fletchers

Allows archers to be trained in the barracks.
+2% Attack for archers per stage.

Structural Strength:
This is a sturdy structure.

Fletchers

Building Slot Requirements:

Evolution 1 (Fletchers): small, medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Secondary Barracks > Large Secondary Barracks

Allows more infantry to be trained.
The higher the stage of the building the faster your troops will train.

Structural Strength:
This is a solidly built structure.

Secondary Barracks Secondary Barracks

Building Slot Requirements:

Evolution 1 (Secondary Barracks): medium or large slots
Evolution 2 (Large Secondary Barracks): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Blacksmith > Large Blacksmith

The blacksmith makes equipment for your mounted units.
Higher stages allow more advanced units to be trained in this settlement.

Structural Strength:
This is a solidly built structure.

Blacksmith Blacksmith

Building Slot Requirements:

Evolution 1 (Blacksmith): small, medium or large slots
Evolution 2 (Large Blacksmith): small, medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Lizard Pens > Large Lizard Pens > Great Lizard Pens

This is where you can train mounted units and is required to get carts.
The higher the stage of the building the faster your troops will train.

Structural Strength:
This is a strong structure.

Lizard Pens Lizard Pens Lizard Pens

Building Slot Requirements:

Evolution 1 (Lizard Pens): small, medium or large slots
Evolution 2 (Large Lizard Pens): small, medium or large slots
Evolution 3 (Great Lizard Pens): medium or large slots

Building Prerequisites:

Building Limit:

  • 1 per settlement

Secondary Pens > Large Secondary Pens

Allows more mounted units to be trained.
The higher the stage of the building the faster your troops will train.

Structural Strength:
This is a strong structure.

Secondary Pens Secondary Pens

Building Slot Requirements:

Evolution 1 (Secondary Pens): medium or large slots
Evolution 2 (Large Secondary Pens): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Siege Workshop > Large Siege Workshop > Great Siege Workshop

Allows Capped Rams and Trebuchets to be built.
The higher the stage of the building the faster your siege units will train.

Structural Strength:
This is a strong structure.

Siege Workshop Siege Workshop Siege Workshop

Building Slot Requirements:

Evolution 1 (Siege Workshop): small, medium or large slots
Evolution 2 (Large Siege Workshop): medium or large slots
Evolution 3 (Great Siege Workshop): large slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Hidey Hole > Safe House

Protects resources and troops when under attack.
The higher the hidey hole's stage the more goods can be hidden from raiders.

Structural Strength:
This is a flimsy structure.

Hidey Hole Hidey Hole

Building Slot Requirements:

Evolution 1 (Hidey Hole): small, medium or large slots
Evolution 2 (Safe House): small, medium or large slots
Evolution 3: Not Available

Athletic Track > Stadium

Increases movement rate of your units.
Stages 1-10 for foot & siege units. Stages 11-20 for Carts & cavalry.

Structural Strength:
This is a sound structure.

Athletic Track Athletic Track

Building Slot Requirements:

Evolution 1 (Athletic Track): small, medium or large slots
Evolution 2 (Stadium): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Shrine > Temple > Cathedral

Produces Cleric or Shaman or Magus.
A settlement is very hard to take over if this building is intact.

Structural Strength:
This is a weak structure.

Shrine Shrine Shrine

Building Slot Requirements:

Evolution 1 (Shrine): small, medium or large slots
Evolution 2 (Temple): medium or large slots
Evolution 3 (Cathedral): large slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Folly > Large Folly > Grand Folly

This building does nothing. It would be a folly to build one!
Maybe it does something - there's only one way to find out.

Structural Strength:
This is a strong structure.

Folly Folly Folly

Building Slot Requirements:

Evolution 1 (Folly): small, medium or large slots
Evolution 2 (Large Folly): medium or large slots
Evolution 3 (Grand Folly): large slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Vinter's Shop > Wine Merchant

Produces wine. Can only be built if there is an abundant food supply available.
Increases allegiance and market range in its own settlement and bonuses from all settlements' celebrations by 1% per stage.

Structural Strength:
This is a strong structure.

Vinter's Shop Vinter's Shop

Building Slot Requirements:

Evolution 1 (Vinter's Shop): small, medium or large slots
Evolution 2 (Wine Merchant): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per player

Brewery

Produces beer. Can only be built if there is a well developed rich food supply available.
Increases fealty regeneration from parties and makes the settlement harder to convert.

Structural Strength:
This is a sound structure.

Brewery

Building Slot Requirements:

Evolution 1 (Brewery): medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Wall > Reinforced Wall > Fortified Wall

Solid wall that gives a defence bonus to settlement.
Each stage gives 2% defence bonus.

Structural Strength:
This is a strong structure.



Building Slot Requirements:

Evolution 1: wall slot
Evolution 2: wall slot
Evolution 3: wall slot

Building Prerequisites:

Building Limit:

  • 1 per settlement

Mapmaker's Guildhouse

Here is where you can research how to make better maps.

Structural Strength:
This is a strong structure.

Mapmaker's Guildhouse

Building Slot Requirements:

Evolution 1 (Mapmaker's Guildhouse): small, medium or large slots
Evolution 2: Not Available
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Cloister > Monastery

A place in the mountains where learned texts are kept.
Your kingdom's leaders will gain better understanding from the work done here.

Structural Strength:
This is a strong structure.

Cloister Cloister

Building Slot Requirements:

Evolution 1 (Cloister): small, medium or large slots
Evolution 2 (Monastery): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per player

Required Terrains:

  • Mountain

Native Embassy

A place to meet and trade with intelligent natives.
Native swamp warriors can be trained here and are excellent attackers.

Structural Strength:
This is a sound structure.

Native Embassy Native Embassy

Building Slot Requirements:

Evolution 1 (Native Embassy): small, medium or large slots
Evolution 2 (Native Embassy): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Required Terrains:

  • Swamp

Fishmonger's > Fish Market

Extra food resource for your settlement.
Each stage adds extra food income.

Structural Strength:
This is a lightweight structure.

Fishmonger's Fishmonger's

Building Slot Requirements:

Evolution 1 (Fishmonger's): small, medium or large slots
Evolution 2 (Fish Market): medium or large slots
Evolution 3: Not Available

Building Prerequisites:

Building Limit:

  • 1 per settlement

Required Terrains:

  • Lake