Konoro Kingdom - Game Units

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As war wages between players and clans, it is vital to sustain an attack force worthy of destroying enemy settlements and a defence force able to obliterate incoming attack forces.

Explorer Explorer
Scout Scout
Spy Spy
Peon Peon
Berserker Berserker
Slinger Slinger
Raider Raider
Champion Champion
Ram Ram
Catapult Catapult
Settler Settler
Cart Cart
Shaman Shaman
Leader Leader
Swamp Beast Swamp Beast
Assassin Assassin

Explorer

Explorer (Mounted)

Requirements: Wood 100 • Crystal 100 • Metal 100 • Food 10 • Upkeep 1 • Time: ???

Attack: 0
Defence vs Infantry units: 10
Defence vs Missile Units: 10
Defence vs Mounted units: 10
Speed: 30
Booty: 500

A hardy traveller capable of foraging and feeding himself and drawing detailed maps of where they have visited.

Building Requirements:

Scout

Scout (Infantry)

Requirements: Wood 100 • Crystal 120 • Metal 120 • Food 100 • Upkeep 1 • Time: ???

Attack: 5
Defence vs Infantry units: 5
Defence vs Missile Units: 5
Defence vs Mounted units: 5
Speed: 20
Booty: 10

A trained specialist at studying places and reporting details of defences and resources.

Building Requirements:

Spy

Spy (Infantry)

Requirements: Wood 400 • Crystal 500 • Metal 500 • Food 400 • Upkeep 1 • Time: ???

Attack: 30
Defence vs Infantry units: 7
Defence vs Missile Units: 7
Defence vs Mounted units: 7
Speed: 20
Booty: 10

Capable of disguising them selves as the enemy and infiltrating to report on details of a rival settlement.

Building Requirements:

Peon

Peon (Infantry)

Requirements: Wood 70 • Crystal 60 • Metal 60 • Food 20 • Upkeep 1 • Time: ???

Attack: 25
Defence vs Infantry units: 20
Defence vs Missile Units: 20
Defence vs Mounted units: 20
Speed: 18
Booty: 12

Cheap and easy to train peons go into battle armed with whatever they can find. Also known as Cannon Fodder.

Building Requirements:

Berserker

Berserker (Infantry)

Requirements: Wood 120 • Crystal 90 • Metal 110 • Food 50 • Upkeep 1 • Time: ???

Attack: 40
Defence vs Infantry units: 55
Defence vs Missile Units: 35
Defence vs Mounted units: 40
Speed: 17
Booty: 10

Fierce warriors who go into a rage when in battle. These fighters are totally loyal to their Shamen.

Building Requirements:

Slinger

Slinger (Missile)

Requirements: Wood 100 • Crystal 60 • Metal 100 • Food 20 • Upkeep 1 • Time: ???

Attack: 35
Defence vs Infantry units: 25
Defence vs Missile Units: 35
Defence vs Mounted units: 25
Speed: 18
Booty: 9

These unarmoured slingers fire rocks into the enemy ranks with deadly accuracy.

Building Requirements:

Raider

Raider (Mounted)

Requirements: Wood 200 • Crystal 190 • Metal 190 • Food 90 • Upkeep 2 • Time: ???

Attack: 80
Defence vs Infantry units: 60
Defence vs Missile Units: 55
Defence vs Mounted units: 50
Speed: 35
Booty: 26

Great with animals but not so good at fighting. A raider knows how to get the most from their specially trained lizard mounts.

Building Requirements:

Champion

Champion (Mounted)

Requirements: Wood 600 • Crystal 500 • Metal 460 • Food 200 • Upkeep 4 • Time: ???

Attack: 210
Defence vs Infantry units: 200
Defence vs Missile Units: 140
Defence vs Mounted units: 200
Speed: 24
Booty: 30

Fanatical fighters on top of trained lizard mounts which are as good at killing as their riders are.

Building Requirements:

Ram

Ram (Infantry)

Requirements: Wood 1,500 • Crystal 1,000 • Metal 800 • Food 120 • Upkeep 5 • Time: ???

Attack: 75
Defence vs Infantry units: 150
Defence vs Missile Units: 200
Damage to Walls: 13
Defence vs Mounted units: 150
Speed: 7
Booty: 10

A carved tree trunk swung at enemy walls from a mobile frame.

Building Requirements:

Catapult

Catapult (Missile)

Requirements: Wood 1,800 • Crystal 1,000 • Metal 1,800 • Food 175 • Upkeep 7 • Time: ???

Attack: 100
Defence vs Infantry units: 160
Defence vs Missile Units: 190
Damage to Buildings: 9
Defence vs Mounted units: 170
Speed: 6
Booty: 20

A siege engine using tensioned rope to throw rocks at enemy buildings.

Building Requirements:

Settler

Settler (Mounted)

Requirements: Wood 500 • Crystal 500 • Metal 500 • Food 1,000 • Upkeep 5 • Time: ???

Attack: 1
Defence vs Infantry units: 10
Defence vs Missile Units: 10
Defence vs Mounted units: 10
Speed: 15
Booty: 5

A specialist at clearing an area and building a new settlement.

Building Requirements:

Cart

Cart (Mounted)

Requirements: Wood 1,000 • Crystal 500 • Metal 500 • Food 500 • Upkeep 3 • Time: ???

Attack: 1
Defence vs Infantry units: 30
Defence vs Missile Units: 40
Defence vs Mounted units: 10
Speed: 12
Booty: 1,000

A simple lizard drawn cart as used by merchants all over Konoro. Each one can carry 1000 resources.

Building Requirements:

Shaman

Shaman (Missile)

Requirements: Wood 14,000 • Crystal 10,000 • Metal 9,000 • Food 8,000 • Upkeep 6 • Time: ???

Attack: 250
Defence vs Infantry units: 500
Defence vs Missile Units: 300
Defence vs Mounted units: 600
Speed: 8
Booty: 5

Someone who can command and communicate with spirits and holy beings. Fear of the shaman can convince other settlements to join you.

Building Requirements:

Swamp Beast

Swamp Beast (Mounted)

Requirements: Wood 500 • Crystal 420 • Metal 400 • Food 140 • Upkeep 3 • Time: ???

Attack: 150
Defence vs Infantry units: 160
Defence vs Missile Units: 150
Defence vs Mounted units: 180
Speed: 18
Booty: 30

Swamp Beasts are native life forms. Naturally vicious they can be trained to kill enemies and leave their trainers alone.

Building Requirements:

Assassin

Assassin (Infantry)

Requirements: Wood 800 • Crystal 1,000 • Metal 1,000 • Food 450 • Upkeep 2 • Time: ???

Attack: 100
Defence vs Infantry units: 100
Defence vs Missile Units: 50
Defence vs Mounted units: 50
Speed: 19
Booty: 10

An Assassin is very effective at finding enemy spies in a settlement.

Building Requirements: